The following encounter takes on two challenges. First, it addresses an issue brought up around many gaming tables where a Game Master puts something like a bounty hunter or assassin on the trail of the adventurers. This could be due to some offense the characters have created against a king, noble, wizard or guild master, or perhaps to address some action the characters took in a city where vital laws were broken. Second, it looks at the unique issue of adding class levels to a monster. It falls on you to make the final call on how the challenge rating of the monster is affected, on a case by case basis. The secret here is to ask yourself “What do I want this monster to do?” And then building for this purpose. The purpose here is to capture characters in a dramatic fashion and return them to the employer — be it king, criminal boss or angry mob — alive, or at least relatively.
Encounter Type: Combat and social
Map: Camp encounter map
Lighting: None (flat battle map.)
System: 5E
Length: One shot
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)