There are many kinds of players, but one that never goes away is the murderhobo/vandal. Their style of gaming lay in the foundations of the roleplaying game genre when it first hit the market. It’s still a popular style of gaming, especially with the rise of video games. Monsters and puzzles are sources of loot. Everything is opened, broken, killed or avoided if it can’t be one of those.
Despite the harsh style of play, these players are also the fire under the bottoms of players who struggle with decision making or need to follow 16 steps before opening a door. The murderhobo/vandal is always the first to launch into combat, explore a new passage or open a stuck door.
As much as they lead the way, the style of play can sometimes cut off roleplaying or problem-solving opportunities, or create problem solving issues for others in their party. The following encounter is for when you might have a runaway murderhobo/ vandal. Here’s the catch — if the murderhobo/vandal doesn’t act, there’s no treasure. But if the murderhobo/ vandal does act, there’s danger.
Isn’t life awesome?
Encounter Type: Combat and puzzle
Map: Dungeon room
Lighting: None (flat battle map.)
System: 5E
Length: One shot
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)