Forcing characters to make a choice based on what they value creates tension and drama. Furthermore, different characters always have different motivations, so these choices can be rooted in the very basis of the character.
The right encounter might flush those motivations to the surface. This can often lead to heated discussions but can also serve to really clear the air on where characters stand with each other. That can only lead to character development.
Additionally, it has been said before any treasure or magic items in the possession of a villain should be used by that villain. Other Out of The Box encounters follow this mantra, and Balance follows the trend.
This encounter is intended as an extension of both concepts, as well as an opportunity to reward characters with a form of treasure that cannot be bought — a rare companion or familiar.
Chances to win such an ally crop up in games all the time, if the opportunity arises and characters act correctly. Inspiration for this encounter comes from the iron flask, a legendary magic item capable of trapping a creature native to a plane of existence other than the one you’re on currently.
Adding a dramatic element, it becomes a balance between saving a potential ally and acquiring a magic item. Which will the characters choose?
Encounter Type: Puzzle and social
Map: Isometric room
Lighting: N/A
System: 5E
Length: One shot
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)