This is a concept based around a “what if?” Countless powerful magical items and artifacts exist throughout the multiverse. Swords wreathed in arcane flame, crystal lenses beguiling those who gaze into the wearer’s eyes and boots granting the power of flight are only a few.
But there are also dangerous, cursed items for those who attune to them, like armor that makes the one who dons it vulnerable to certain types of damage and weapons that drive their wielders berserk.
One of the most insidious of these cursed items can completely change the morals, values and perspective of the unfortunate soul who dons it. A helm of opposite alignment carries a terrible curse, converting the wearer’s alignment to its diametrical opposite, or to an extreme viewpoint in the case of a creature with neutral alignment.
Some veteran adventurers and Game Masters know of such awful items, either as victims of the curse or as the one who seeded a treasure trove with this harmful headgear to see if a greedy character would claim it. With that established, there are creatures out there for whom putting on such a magic helm would have a very unusual outcome for one main reason — they have more than one head.
So, what if an ettin put on a helm of opposite alignment?
If the caravan can be spared and the scattered horses returned, the merchants reward characters with 500 gp — should they make it to their destination (the nearest town or village in your campaign setting).
Encounter Type: Combat and social
Map: Trail encounter map
Lighting: None (flat battle map.)
System: 5E
Length: One shot
Installation Type: Addon
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)