Players find themselves in a tight spot after agreeing to a seemingly benign contract to rid the region of evil. Events take an even more unfortunate turn once confronting the evil the players were sent to destroy. This adventure is a quest that keeps the players on their toes and questioning the motives of the NPCs involved.
This is a side-trek adventure has been balanced for 6 players of 7th level and can be altered by the DM to make it harder or easier depending on the number of players/levels involved in your game. It will likely span approximately 2-3 sessions of play depending on the actions of your players.
Where To Add This Adventure
This side-trek adventure for any civilization or hamlet. It can be placed in as a stand-alone adventure or as part of a greater campaign.
Game Assets
5 Maps w/ Dynamic Lighting (lighting requires Plus/Pro subscription)
Premade Audio List
Quick Guide
System: D&D 5E Adventure
Starting Level: 6 players of 7th level
Length: 2-3 sessions
Installation: Install this Add-on via the drop down menu in the Game Add-ons section of the Game Details Page.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)