Into the Blood Mine is a Fifth Edition adventure for four to six characters of 3rd-to-5th-level. Characters of 3rd or 4th level may have difficulty navigating some of the adventure’s challenges which requires stealth and smart thinking on the part of the heroes versus force. A party that successfully finishes the quest and retrieves the noble’s lover’s corpse should earn enough experience to earn half the experience needed to reach 4th or 5th level, or one-third of the experience needed to reach 6th level.
A few years ago, a human jeweler from the south named Karst Fultane supplied a worthy sum of capital to a group of dwarves to tap into the Khol Tharum lode. Fultane correctly predicted the Khol Tharum lode would yield healthy deposits of the rare gem bloodstone. The first two years were a huge success for Karst as he saw his investment paid off in triplicate. Unfortunately, the dwarves dug too deep and tapped into something dangerous. While digging an expansion to the mine, they released a swarm of strange, multi-colored insects. Although the insects weren’t aggressive, their thick, gem-like hides made them impossible to kill. When provoked, their innate poison was enough to kill a horse team. To make matters worse, the insects fed on gems. Within a matter of weeks, the buzzjewels—as the miners dubbed them—made mining bloodstone impossible. The dwarves abandoned the mine.
Unfortunately, not everyone in the mine made it out alive. Fultane’s business partner, Anaya, was swarmed by the insects and poisoned to death. Because Fultane refused to send troops into the mine to reclaim it, Anaya’s body was never recovered. A year later, Anaya’s former lover, Raphail Manolou of Presson’s Enclave, wants the characters to enter the mine and recover whatever they can of Anaya so they can properly lay her to rest.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 3
Length: One-Shot (2-4 hours)
Sheet: D&D 5e by Roll20
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License: Roll20 End User License Agreement
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