Survive a mutiny aboard this ship as it travels to the frozen tundra of the Syhros Peninsula!
Mutiny on the Chivalrous is a Fifth Edition adventure for four to six characters of any level. The adventure takes place on The Chivalrous, a ship sailing north through treacherously cold arctic waters. This adventure assumes placement in the Legends of Omeria campaign setting, specifically in Northern Omeria. However, it can just as easily be placed in any campaign setting that has a cold, arctic stretch near water.
For 12th-level characters, this is the first chapter of the adventure series, They Came From Beyond!
The Chivalrous, a sailing ship from the Dinzer port of Boscos, was hired to carry cargo north along the eastern Northern Omerian coast through the Tyrant’s Riddle. The Tyrant’s Riddle is the chilly sea that grasps the islands of Xenem Dynasty and Aegreya, then slides up the coast of Rasgax Highlands before joining the Omerian Ocean at the tip of the Syhros Peninsula. Its waters are filled with dense ice flows, plagued by frosty hurricanes, and populated by gargantuan creatures who thrive in the cold. Thanks to Casar’s extreme axial tilt and slow path around the distant sun of Naeyer’s Eye, this region of the world is bathed in perpetual ice and subject to impossibly long nights.
Argus, the ship’s Dinzer captain, was hired for his reputation for discretion. Unfortunately, Argus also has a reputation for pushing his crew beyond their limits. Just coming off a difficult mission to the island of Elsath, his crew demanded downtime before setting off again; Argus refused. Now a mutiny brews among the crew of The Chivalrous.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: Any
Length: One-Shot (2-4 hours)
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License: Roll20 End User License Agreement
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