War began with the new year, as the Ragesian army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday.
But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory in Gate Pass is near, the heroes will find their desires turned to nightmares in the Festival of Dreams.
At the war's start, the heroes fled before the approach of the Ragesian army, taking with them refugees and a plea for aid. Behind them, Gate Pass has been besieged, assaulted, and magically bombarded, but it has not been taken; even today it remains a battleground as the local rebellion continues the fight against the would-be conquerors.
Now, with allies gained from many adventures, the heroes can finally liberate Gate Pass. They must rally the local populace, defeat key elements of the Ragesian military, and make sure that the opportunistic Shahalesti elves do not betray them when they are weak, all while protecting a dreamborn entity that holds the key to the metaphorical gate for which the city is named.
Nightmares lurk below Gate Pass, and only the heroes and their allies stand between the victory of nightmare and the Festival of Dreams.
In The Festival of Dreams the heroes will:
The Roll20 version of The Festival of Dreams includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
Looking for the adventures in the War of the Burning Sky campaign saga that lead to this point?
This adventure will work as an Addon:
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