Adventurers sign up to make some easy gold on a seafaring whaling mission. Players hook more than they can pull in when the crew is mesmerized by a Siren singing her charming tune. The ship hits shallow rocks and begins sinking while underwater humanoids surface, capturing the entire crew. The players are taken to an underwater cavern and now need to figure out how to escape the tunnels alive.
This 5e adventure is a useful side quest for any civilization near an ocean. It has been balanced for 5 players of level 6 and can be altered by the DM to make it harder or easier depending on the number of players/levels involved in your game. It will likely span approximately 2 sessions of play.
Where To Add This Adventure
This adventure is a great side-trek for any seafaring campaign or fishing town. It can be placed in as a stand-alone adventure or as part of a greater ocean campaign.
Game Assets
New Monster Type with 8 Variations
3 Maps w/ Dynamic Lighting (lighting requires Plus/Pro subscription)
Premade Audio Lists
Quick Guide
System: D&D 5E Adventure
Starting Level: 5 players of 6th level
Length: Approx. 2 sessions
Installation: Add-on
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)