2 Custom Tokens Included
2 Detailed Area Maps with Full Dynamic Lighting
Setting: A scorched two level cave lair cut and reshaped by brutal industry, where orcish planning and crude engineering have turned stone into a weapon
Proudly written in British English. All spellings intentional.
It’s half five, your players are already underground, and someone has decided to follow the sound of hammer on iron. Don’t panic; this one’s ready to drop straight into play. Devious Designs in Cinderspark Lair is a modular lair adventure built for sudden detours, unexpected curiosity, or that moment when the party insists on pushing deeper instead of turning back.
This lair is not a natural cave and it does not behave like one. Full maps with dynamic lighting, two custom tokens, and clearly keyed areas let you run it immediately. The layout loops back on itself, sight lines are marked into the stone, and hazards are placed with intent. Orcs here are not squatters. They are builders, planners, and defenders who expect intruders and have shaped the environment accordingly.
Cinderspark Lair supports a slow, grinding confrontation fought through narrow approaches, vertical space, and environmental complications. Minecart rails cut through key areas. Doors are trapped. Forges double as weapons. Markings on the walls hint at fields of fire, fallback positions, and places where someone once stood to test a plan. Players who pay attention can read the lair and turn its designs against its creators. Those who rush ahead will feel exactly why the cave was built this way.
No AI nonsense, just quick to run D&D designed for real tables. Perfect for when your players wander off script and demand something hostile, deliberate, and alive. The lair fits anywhere underground, near a road cut, beneath a ruined outpost, or at the end of a forgotten mine. Everything is laid out to get you running within minutes, with encounters that reward caution, clever movement, and tactical thinking over brute force.
Classic adventure design, modern usability, and enough grim intention in the stonework to make your players believe this place was waiting for them. Step into Cinderspark Lair, follow the rails, and find out whether you can outthink the ones who built it.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)