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The Desert Grimoire

Author: Stands To Reason Games

Addon: Content which can be added into any game - new or existing!

Price: $19.99

THE DESERT REMEMBERS

The Desert Grimoire is a bestiary and campaign framework for Dungeons & Dragons 5e, built to turn wastelands into living, predatory ecosystems. It gives Dungeon Masters everything they need to run deserts as places of pressure, memory, and consequence rather than empty stretches between cities.

This Grimoire is a complete desert engine. It treats heat, scarcity, ancient ruin, and distorted memory as active forces that shape creatures, cultures, and gods alike. Every encounter reinforces the idea that the land itself is watching, remembering, and pushing back.

Within its pages you will find apex predators that stalk dunes like hunting grounds, nomadic cultures shaped by survival and belief, ruins guarded by living engines, and aberrant entities born from fractured memory and time. Gods walk the desert, titans sleep beneath it, and mirages lie with purpose.

Whether you are running a caravan crawl across hostile trade routes, a ruin expedition warped by memory storms, a slow-burn survival campaign, or a mythic clash against desert titans, The Desert Grimoire turns wastelands into a living system instead of empty terrain.

WHAT’S INSIDE THE DESERT GRIMOIRE?

NEW!! DESERT MAP PACK

Ten original battle maps designed for desert campaigns. Ruins, oases, travel hazards, and hostile terrain built to support ambushes, exploration, survival pressure, and large encounters.

INTRODUCTION

A foundational overview of the desert as an active force. This section establishes tone, danger, and theme, framing the wasteland as a place shaped by memory, elemental pressure, and ancient catastrophe rather than geography alone.

DESERT LORE

The underlying logic of the desert world. Memory storms, environmental pressure, ruin cores, and the forces that distort time, biology, and belief. Use this section to anchor the setting’s strange behavior and unify its monsters, gods, and hazards under a single conceptual framework.

DESERT NPC LORE

17 distinct creature and faction categories that define the desert ecosystem.

Apex Predators that dominate the food chain and punish careless travel.
Bandits and Raiders who exploit scarcity and broken trade routes.
Burrowers and Ambushers that turn movement itself into a threat.
Caravan Threats designed specifically to challenge long-distance travel and logistics.
Constructs and Ancient Guardians bound to ruins and forgotten engines.
Desert Aberrants born from warped memory and fractured reality.
Desert Gods, Demigods, and Echoes whose influence reshapes belief and terrain.
Desert Titans that act as moving disasters rather than simple enemies.
Elemental and Weatherbound entities that embody heat, wind, sand, and pressure.
Feral Civilizations shaped by ritual, survival, and isolation.
Mirage Entities that weaponize perception, memory, and false history.
Mystics and Scholars who study, exploit, or succumb to the desert’s secrets.
Natural Fauna that establishes a grounded, dangerous baseline ecosystem.
Nomadic Humanoids whose cultures reflect movement, endurance, and belief.
Oasis Spirits that guard rare sanctuaries with ancient intent.
Ruin Guardians bound to shifting architecture and living stone.
Undead and Deathbound entities drawn to deserts as places where memory refuses to die.

Each category includes fully realized NPCs with lore, tactics, and distinct mechanical identities.

DESERT NPC INDEX

111 original NPCs spanning CR 0 to mythic threats, designed for travel encounters, dungeon ruins, faction conflicts, and legendary set pieces. From scavengers and beasts to titans and gods, every entry reinforces the desert’s core themes of pressure, distortion, and consequence.

DESERT MAGIC ITEMS

78 original magic items designed specifically for desert play. Weapons, armor, tattoos, rods, wands, staves, and wondrous items ranging from Common to Legendary. These items reflect survival, memory manipulation, ruin technology, and divine influence rather than generic enchantments.

DM TOOLS FOR DESERT CAMPAIGNS

A complete toolkit for running deserts as systems, not scenery.

Environmental Pressure Systems to model heat, thirst, exhaustion, and escalation.
Desert Hex Generator for procedural exploration and travel.
Legendary Events to introduce large-scale shifts, omens, and catastrophes.
Loot Tables tailored to desert cultures, ruins, and scarcity.
Memory Distortion Kit to twist encounters, history, and perception.
Memory Storm rules to turn regions into unstable narrative hazards.
Quick NPC Templates for instant travelers, guards, mystics, and raiders.
Ruin Interaction tools for dynamic, shifting dungeon spaces.
Core Desert Loops that reinforce survival, travel, and consequence.
Travel Complications Table balancing danger and opportunity.

WHY THE DESERT GRIMOIRE?

Deserts are not empty.
They are places where history refuses to stay buried.

The Desert Grimoire treats heat, ruin, memory, and belief as active forces that shape every encounter. It gives Dungeon Masters the tools to run wastelands that feel oppressive, ancient, and alive, where survival matters and the land itself remembers every mistake.

111 original NPCs
78 desert-themed magic items
17 creature and faction categories
10 robust DM tool systems
10 large maps

Living ruins,
shifting memory,
and endless pressure.

i Can only be used with Roll20; cannot be downloaded.

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