The Christmas Grimoire is a bestiary and campaign supplement for Dungeons & Dragons 5e, filled with the monsters, saints, and holiday horrors that make winter adventures unforgettable. It gives Dungeon Masters everything they need to turn Christmas into a full campaign setting. This Grimoire is complete with factions, relics, and divine judgment wrapped in snow and candlelight.
This is not just another collection of frost creatures or angelic NPCs.
It is a complete framework for running seasonal stories that blend warmth and terror, light and shadow, generosity and consequence. Within its pages you will find radiant heroes, wicked Krampuskin, living toys, cursed confections, and the oldest beasts that ever stalked midwinter.
Whether you are running a snowbound pilgrimage, a clash between Grandfather von Klauss and his wayward enforcers, or a nightmarish toyshop where the gifts bite back, The Christmas Grimoire turns the holidays into a living adventure instead of a decorative setting.
What’s Inside The Christmas Grimoire?
A history of Christmas myth, faith, and folklore tracing the roots of winter celebrations from ancient Yule to modern legend. Use this section to shape tone, cosmology, and atmosphere, balancing light and dark through your campaign world.
Detailed lore for every major power of the season.
Klaussian Court. The radiant heart of midwinter, filled with saints, reindeer cavaliers, miracle engineers, and the divine Grandfather von Klauss. Justice, mercy, and miracles bound together by faith and frost.
Krampuskin. The punishing hand of consequence. Coal-hearted demons, lash-bearing heralds, and the original Krampus himself, stalking the guilty through frozen nights.
Gingerbread Monsters. Confections cursed by sin. Bakers’ mistakes made flesh... living sweets, sugar oozes, and hungry pastries that turn joy into horror.
Terrible Toys. Playthings that have forgotten laughter. Nutcrackers, dolls, and wind-up creations that hunt instead of entertain.
Yule Beasts. Ancient myths reborn with the solstice. From the Tomte and Yule Cat to the Cold Father, these creatures embody the primal power of winter.
Traditional Christmas. The timeless heart of the season. Santa Claus, his tireless elves, and the reindeer that guide him through endless night embody the spirit of giving and endurance. They are symbols of warmth that defy the cold, guardians of generosity, and living myths born from centuries of belief. Within them lies the reminder that joy and kindness are forces strong enough to outlast any winter.
Each faction includes lore, stat blocks, and its place in the greater mythology of Christmas.
More than 120 fully realized NPCs across all six factions, ranging from CR 1 Candlewrights and Sugarfangs to CR 15+ beings like the Cold Father and Grandfather von Klauss.
Thirty original holiday artifacts and enchanted relics, from humble charms to legendary wonders of divine power. Discover cursed ornaments, sacred gifts, and instruments of judgment, each designed to reward kindness or punish greed. Items range in rarity from Common to Christmas Artifact.
A complete suite of systems and generators for running a living, snowbound world.
Three Adventure Seeds for instant one-shots or seasonal arcs.
Moral Balance Tracker to measure virtue and vice in every party.
Gift and Curse Generator to decide divine reward or infernal reprisal.
Winter Encounter Engine for dynamic blizzards, hazards, and travel tension.
Sin and Virtue Judgment Table for moments of revelation and consequence.
Haunted Gift Hooks to introduce cursed letters, toys, or offerings.
Solstice Event Calendar to structure campaigns leading to the Long Night.
Holiday Miracle Table for rare moments of light and redemption.
Christmas is more than a time to get gifts and gorge on canned cranberry sauce.
It is the meeting of hope and consequence, of warmth and judgment, of faith surviving the cold.
The Christmas Grimoire turns saints, sinners, and spirits into a living system of monsters, magic, and storytelling tools that make the solstice a season worth surviving.
Light the hearth. Face the storm.
And remember, he knows when you've been bad or good.
So be good for goodness' sake.
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