4 Custom Tokens Included
4 Detailed Area Maps with Full Dynamic Lighting
Setting: A coastal shell keep perched on a gneiss extrusion, where secrets and scandal run as deep as the sea
Written in British English. All spellings intentional.
It’s five o’clock, your game starts at six, and you’ve got a party full of clever rogues, curious mages, and reckless fighters. Don’t panic; I’ve got you covered. Scandal in the Sapphire Hall is a modular, coastal shell keep adventure ready to drop straight into your session.
Full maps with dynamic lighting, custom tokens, and keyed areas for quick reference. Ten rooms, ladders, secret passages, and an upper-floor hoard full of shiny, dangerous things. Throw in bats, wererats, a sea hag or two, and maybe a water elemental, and suddenly your quiet little keep is alive with trouble.
No AI nonsense, just good old adventure fun. The hall itself is a stage: steal the earl’s dog, rescue a prisoner, poison a well, fight off a sudden attack, or plan a quiet assassination. Or do all of them in one chaotic session: it’s your choice. The rooms are flexible, the encounters scalable, the chaos optional (mostly).
Old-school vibes and enough modular content to make you look like a hero who planned this whole thing weeks ago. Everything you need, nothing you don’t. Roll the dice, step into the hall, and see what survives.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)