NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
Delta World Second Edition Technological Module LW-2002
An adventure for four second-level characters.
The source of the mysterious enigma signal detected at the remote Base 16 outpost in Part I of The Base 16 Enigma continues to elude the heroes sent to investigate it. Even more tantalizing now, there is a clear link of that signal to the shadowy Phoenix Society. Once again setting out from Outpost Beta in the far northwest reaches of the Human Beings’ territory, the heroes look for clues to the true origin of the signal and the technological treasures it may hold in this Part II of the three-part adventure series, The Base 16 Enigma.
This technological module builds upon the discoveries in Part I and leads our heroes into the deep wilderness to solve the mystery of The Base 16 Enigma! The outcome depends on you, and new challenges and dangers of ** Delta World ** await!
Compatible with the Pathfinder Second Edition and Starfinder Second Edition system rules, DELTA WORLD creates a post-apocalyptic expansion with a crisp gameplay experience and an old-school RPG feel.
The Base 16 Enigma Part II: Salvage Trail Leads is the second module in the three-part The Base 16 Enigma campaign and expands upon the first module to allow you to embark on your second adventure in DELTA WORLD! Inside, you'll find the following:
NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
Delta World Second Edition Technological Module LW-2002 ** The Base 16 Enigma Part II: Salvage Trail Leads ** - The full text, tables, and maps from the first module in this three part DELTA WORLD campaign, ready for the Roll20 VTT. Take your players through the adventure with an organized chapter-by-chapter layout that is fully compatible with Pathfinder Second Edition (remastered) and Starfinder Second Edition.
GM Helper Macros and Rollable Tables – Rollable tables and helper macros to aid the GM and players during game play!
Plus - Monster and character tokens, using the Pathfinder Second Edition character sheet by Roll20, AND new maps for minor encounter areas as described in the Salvage Trail Leads chapters!
Want to see more? The complete list of what you get is:
1. The entire text and all the tables from the ** The Base 16 Enigma Part II: Salvage Trail Leads , organized into convenient chapter-by-chapter and sub-chapter handouts.
2. Rollable tables to aid the GM and players during game play, including random encounter generators!
3. **44 complete Monster and NPC Character Sheets with Full Color Roll20 tokens, including token artwork from Brass Badger Workshop! All PC, Monster and NPC character sheets use the Pathfinder 2e (Demiplane Optional) character sheets!
a. 44 Full Color tokens with character sheets and dynamic lighting enabled!
4. Twelve (12) full color Roll20 maps for adventure encounters, pre-populated with monster and NPC tokens!, featuring Roll20’s fantastic Dynamic Lighting.
5. A landing page that includes an overview of Salvage Trail Leads.
Delta World Second Edition content is created for the Pathfinder 2e (Demiplane Optional) character sheet.
In a game, simply go to the Journal Tab (for most content) or the Collection Tab (for macros and rollable tables) of the sidebar or the Page Toolbar at the top of the page (for all maps, landing page, and tokens page). There you can view and search all entries (from quick starts to monsters to rules), add macros to your quick bar, drop your players onto the fully prepared and populated maps, or roll directly from rollable tables.
All monsters and NPCs have full color tokens and Pathfinder 2e (Demiplane Optional) PC or NPC character sheets!
NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)