NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
DELTA WORLD is a wild and sparsely populated future Earth. It is 150 years after The Great Catastrophe, an apocalyptic global war that resulted in the complete destruction of civilized society. The environmental contamination from chemical, biological and radiological warfare has resulted in a world of mutated beings: animals, humanoids, plants, and others.
Now, finally, the small communities of intelligent mutants that have survived are beginning to claw their way back from the depths of technological ignorance. Their numbers are expanding, and they strive to create new civilizations once again. You are one of these intelligent mutants. You live in a world that has been reclaimed by nature, where overgrown ruins can be exploited for the vast technology once mastered by the Ancient Ones. With luck, you and your companions can find these ancient ruins and scavenge the materials, equipment, and technology that you need to continue to advance. But the world is dangerous, unexplored, and treacherous. Can you survive?
Compatible with the Pathfinder Second Edition and Starfinder Second Edition system rules, DELTA WORLD creates a post-apocalyptic expansion with a crisp gameplay experience and an old-school RPG feel.
The Delta World Second Edition Campaign Setting Core Guidebook contains everything you need to create your DELTA WORLD! Get started with ease with this pack chock full of lore and inspiration and ready to play on Roll20!
NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
Delta World Second Edition Campaign Setting Core Guidebook - The full text, tables, and maps from the Delta World Second Edition Campaign Setting Core Guidebook, ready for the Roll20 VTT. Learn about the game with an organized chapter-by-chapter rules set that is fully compatible with Pathfinder Second Edition (remastered) and Starfinder Second Edition.
GM Helper Macros and Rollable Tables – 32 Rollable tables and 28 helper macros to aid the GM and players during character generation and game play!
Plus - Monster and character tokens, using the Pathfinder Second Edition character sheet by Roll20!
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The complete list of what you get is:
1. The entire text and all the tables from the Delta World Core Guidebook, organized into convenient chapter-by-chapter and sub-chapter handouts.
Rollable tables to aid the GM and players during character generation and game play, including:
a. Thirty-two rollable tables and twenty-eight helper macros!
b. Benefit and Drawback mutations, Augmentations, and Robotic Module generators to assist during character creation!
c. Random loot, random item conditions, armor, weapons, technological items, explosives, and vehicles generators, including over 1,000 items!
d. Sandbox exploration aids, including random terrain types, terrain elements, hazards, secrets, resources, features, off-in-the-distance features, and along-the-trailside features rollable tables and macros to generate random exploration elements!
e. Full color terrain type hexes from Appendix 2 of the Core Guidebook!
Full NPC Character Sheets with Roll20 tokens and exclusive Delta World artwork by Todd M. Ulrich for the Gallus 3846, Madger, and Rabbiz for use in your Roll20 Delta World campaigns! All PC and NPC character sheets use the Pathfinder 2e (Demiplane Optional) character sheets!
a. 34 Full Color tokens with character sheets and dynamic lighting enabled!
b. 4 Ancestry Template tokens to get you started preparing your Delta World Ancestry or Versatile Heritage PC!
c. 2 Template tokens for generic NPCs and generic PCs, complete with new Delta World Skills included!
d. 28 Full Color tokens with fully completed NPC character sheets for all example monsters provided in the Core Guidebook (Cryozombies, Fawnlings, Radlings, Wildlings, Gallus 3846, Madger, and Rabbiz)!
A PC travel token marker to track PC movements on the travel maps, and a hex terrain symbol token to add to random exploration maps to track terrain elements!
All nine full color Roll20 maps from the Maps Appendix of the Delta World Second Edition Core Guidebook, including the Overview Travel Map, all Cryostasis Bunkers, and the Phoenix Society Laboratory!, featuring Roll20’s fantastic Dynamic Lighting.
A HUGE 45 x 45 “unexplored” hex map for sandbox exploration, representing an area over 32,000 square miles! This map includes multi-sided 12-mile hex rollable tokens as the base map that can be used to randomly generate terrain types as the PCs explore! (Or, if preferred, a specific terrain type can be selected by the GM for each of these base map elements).
A landing page that includes an overview of Delta World.
Delta World content is created for the Pathfinder 2e (Demiplane Optional) character sheet.
In a game, simply go to the Journal Tab (for most content) or the Collection Tab (for macros and rollable tables) of the sidebar or the Page Toolbar at the top of the page (for all maps). There you can view and search all entries (from quick starts to monsters to rules), add macros to your quick bar, drop your players onto the fully prepared and populated maps, or roll directly from rollable tables.
You can pull the provided monster tokens into your game by dragging them to the game board. All monsters, NPCs, and pre-generated characters have Delta World tokens and Pathfinder 2e (Demiplane Optional) PC or NPC character sheets! You can also use the Roll20 Transmogrifier to transfer elements to existing Pathfinder Second Edition or Starfinder Second Edition games within Roll20!
NOTE: This is a JUMPGATE Roll20 product and may NOT be compatible with the Roll20 Legacy Game Engine!!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)