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Roll20 Marketplace Product

Corners: The Card Game

Author: Karma Pirate Games

Addon: Content which can be added into any game - new or existing!

Price: $4.99

Corners is a puzzling, matching, shedding card game for single to 4 players, ages 5 and up. Games last 5-20 minutes, making it perfect for family game night or a quick pick-me-up.

Included are 2 themed decks (Corners: Deco and Corners: Nouveau) of 34 game cards, and 2 themed backgrounds (maps).

Game Instructions:

2-4 Players:
All players are dealt six cards face down from a shuffled deck. One card is placed face up in the center of the table as a starter. The rest of the cards become the draw pile. “Bar” cards cannot be used as the starter.

Players take turns placing up to 3 cards on the table to match the edge symbols on the played cards. Cards may be rotated 180 degrees, but not 90 degrees. Blank corners are wild, taking their value from the adjacent card. Players take a card from the draw pile at the end of their turn, unless they have no more cards in hand.

“Bar” cards cannot be played in the first round, but must otherwise be played at the next available turn. A player will place the “Bar” card on top of any card on the table, remove the surrounding adjacent cards from play, keep at least one for themselves, and redistribute the rest to any other players however they see fit. Cards redistributed after a “Bar” card can bring players back into play who have already shed all their cards. Cards cannot be placed next to “Bar” cards.

After a player sheds all their cards, play continues for one more round. The player who shed all their cards first wins.

Single Player:
The player deals themselves seven cards from a shuffled deck. One card is placed face up in the center of the table as a starter. The rest of the cards become the draw pile. “Bar” cards cannot be used as the starter.

The player will place up to 3 cards per round on the table to match the edge symbols on the played cards. Cards may be rotated 180 degrees, but not 90 degrees. Blank corners are wild, taking their value from the adjacent card. The player will take a card from the draw pile at the end of the round, unless they have no more cards in hand.

“Bar” cards cannot be played in the first round, but must otherwise be played at the next available turn. The player will place the “Bar” card on top of any card on the table, remove the surrounding adjacent cards from play, and place them back into their hand. Cards cannot be placed next to “Bar” cards.

Play continues until the player sheds all the cards from their hand or cannot place any more cards.

Using Roll20 platform:
Use the built in Roll20 platform deck tools to shuffle, deal, and recall cards.
Easily move and rotate cards on screen.

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)