What's Inside?
The Phantom Captain is an adventure designed for 1st-level characters, serving as an introduction to both players and the Dungeon Master to the world of Axoral. This quest is structured to help familiarize you with the setting, its themes, and the dangers that lurk within its waters. While it can be played on its own, we highly recommend using it alongside The Crew of the Sea Tigers, our full campaign setting, which provides a richer experience with detailed lore, locations, and NPCs to enhance your journey. If you haven’t picked it up yet, we strongly encourage you to do so for the best possible adventure!
Near a coastal village of Dream Grove, Sylvarion, terror prowls beneath the waves. A ghostly ship, helmed by a mysterious captain, has been causing the disappearance of local fishermen. With trade and fishing at a standstill, the villagers can no longer endure this menace. The adventurers are hired to put an end to the phantom threat but soon discover a tale of rage, sorrow, and lost humanity behind the captain and his spectral crew.
Preparation
The Phantom Captain is a short adventure for 4-5 players. Player character should be 1st level for this adventure. The time to run this adventure is of 4/5 hours.You fill find the foes and the maps for this adventure in these pages and in the attached files.
You can find some description of the NPCs in the next pages, but they can be replaced as you need to better suit your story.
Familiarize yourself with the rest of the document and get ready to invite your players.
Quick Guide
System: D&D 5E compatible with D&D 5.24E
Starting Level: 1
Length: 4-5 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Add-On
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Tempter and click on the blue Add to Game button beside the drop-down menu.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)