The roads aren’t safe, and neither are the forests. Whether your players are hunting dangerous criminals, making uneasy alliances, or seeking refuge among outlaws, Bandit Camps II delivers three richly detailed locations for your next adventure. This pack includes three unique maps, each available with seasonal variants for both summer/fall and winter. From hidden encampments to fortified strongholds, these maps bring life to the world’s most dangerous outlaws.
What's Inside?
Bandit Forest Fort – Deep in the wilderness, this dug-in wooden fort offers shelter to those who call the law their enemy. Surrounded by a palisade wall and defensive trench, the camp features a central roasting pit, scattered hammocks, crude fortifications, and skulls on spikes warning trespassers to stay away. A hidden outhouse lurks in the woods—because even bandits need some privacy.
Bandit Tent Camp Forest – Tucked among the trees, this tent camp serves as a makeshift refuge. Groups of tents circle around flickering campfires, providing warmth and shelter for their occupants. A simple archery range stands in a nearby clearing, perfect for honing deadly skills. Unlike some of its more ruthless counterparts, this camp could belong to noble outlaws or exiled freedom fighters, making it a versatile setting for friend or foe.
Stone Bandit Fort – This stone fortress, once belonging to another faction, has been claimed and defiled by its new inhabitants. Torn banners, shredded portraits, and a decapitated statue with ropes still clinging to its ruined form tell a story of violent takeover. Outside the walls, a training ground with archery targets and dummies stands ready for practice. The inner halls house a barracks and a crude wooden pit, a grim reminder that prisoners and hostages rarely leave this place willingly.
Endless Adventure Possibilities
Whether your players are raiding a fortified bandit hideout, infiltrating an outlaw camp, or recruiting mercenaries for their cause, these maps provide the perfect rugged, lawless atmosphere. With seasonal variations, you can set the scene in lush forests or frozen wastelands, adapting to any campaign setting.
Will your players clear out these dens of crime, or will they take over and rule the outlaws themselves?
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