A 5e adventure for 4 characters level 16.
5 custom tokens provided.
1 map with full dynamic lighting.
Proudly written in British English.
Excellent for when it's 6 o'clock and your adventure's at 7.
Your adventurers explore and chance upon a forbidding dome of anti-magic, a field that nullifies all spells and magical effects at its threshold. Inside, a cabal of cultists is in the midst of summoning six powerful devils! They intend to use them to call forth an even greater, seventh devil.
This adventure challenges players to adapt to an anti-magic environment and may result in encounters breaking the pre-established patterns. Players must disrupt the cultists' ritual, quickly break the summoning process, or prepare for a climactic battle against the final demon and any surviving cultists. Success hinges on the party's ability to adapt to stripping away magical advantages and maintain a high pace of damage.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)