Goblins: Banding Together
This is the second chapter in a series of Goblin Adventures.
You have put an end to the invading humanoids and a party lasting several days was thrown in your honor for dispatching the invaders. However, the threat of another invasion still lingers.
Uglymug has devised a plan of attack on the humanoid palace and soon the goblin army marches to war! Take your place at the tip of the spear to ensure those filthy humanoids never threaten the Goblin Deserts again!
Goblins: Banding Together is a D&D 5e adventure designed for Five 4th level characters but can be adjusted for Three to Six Players Respectively. This and future chapters are tuned for a party of Five players, but can be modified to fit your party with relative ease. The adventure involves a variety of Humanoid, Undead and Wild foes of varying power. This module introduces a new biome, the Plains, in which the humanoids reside, that is full of new and exciting challenges. Notable addition to the encounter tables: Humanoid Adventurer Parties; these modular parties consist of preconstructed humanoid "player characters" that are customizable and should provide quite a challenge for any party.
Long Campaign, Short Campaign, One Shot; You Choose.
Goblins: Banding Together and the future chapters are designed to be a sequence of events forming an overarching story. However, I am designing each chapter to conform to a single character level, including preconstructed characters and a quick recap of events of the previous chapter. Therefore, you may play each chapter as a One Shot if you choose.
Features
- Hand-Crafted Story. This is a unique story created for my own D&D group, it is guaranteed to excite and entertain your entire party be it as a New Campaign, Short Adventure, or One Shot! 16 HIGHLY detailed handouts to bring the story to life and provide, in-depth, all the information you need to run the adventure.
- Professional Cartography. Made with battle maps created by the talented Cze and Paku who brings the beautiful countryside to life! Contains 13 battle maps for each location in the story, plus night map variants for most maps. Maps will be contained in folders per chapter for easy navigation.
- Professional Tokens and Assets. Made with Tokens and Assets by the talented Caeora who makes every monster, character, item, piece of furniture, etc. truly magnificent! 51 different hand-crafted monsters to fight, and dozens more NPCs/Assets.
- One Click Macros. For the DM on the Fly Initiative, Saves, Resistances/Weaknesses, Second Wind (automatically calculates level) Macros are included. With additional recommendations for API scripts I use in my own game for expedited gameplay and record keeping.
- Dynamic Lighting. Fully customized dynamic lighting with up-to-date roll20 features to bring awe to your (virtual) tabletop.
- Preconstructed Characters. This adventure comes with a full set of 5 preconstructed characters and their minions for a true one shot experience if you so choose it. Though you can just as easily drop in your own monstrous characters to live amongst the goblins and aid their cause. The preconstructed characters will level up with each adventure providing consistent familiar characters.
- Hand-Crafted Randomized Event & Encounter Tables. Randomized events and encounters have been hand-crafted to add a flare of excitement when traveling between story maps and a Random Encounter Map has also been included for events to take place upon. No more will traveling from point A to B be a simple walk. Your party will need to survive the chaos of the untamed wilds!
- In-Game Audio. Utilizing Roll20's built in Jukebox, this adventure contains a guide to sound tracks built into roll20 you can use to provide a complete experience for you and your adventurers! Complete with in-handout guides as to when to start/stop audio tracks.
Quick Guide
System: D&D 5e
Starting Level: 4
Length: One shot, Short Campaign (5-6 sessions / 16-22 hours), Long Campaign With Additional Chapters.
Sheet: D&D 5e by Roll20
Installation: Addon
Addon
Install this Addon via the dropdown menu in the Game Addons section of the Game Details Page. Select Goblins: Banding Together and click on the blue Add to Game button beside the drop down menu. If you plan to purchase more chapters and create a long campaign, I recommend simply creating a new game called "Goblins" as each chapter will be an addon that can be easily added.
Additional Content
For additional content created by Woods Gaming, please check out my Roll20 Marketplace Page.
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Can only be used with Roll20; cannot be downloaded.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)