Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll20 Marketplace Product

Dungeon Vault One-Shots Vol. 8

Author: Elven Tower Adventures

Addon: Content which can be added into any game - new or existing!

Price: $9.99
This Game Addon is available in the following bundles

Dungeon Vault One-Shots Vol. 8

By: Elven Tower

8 Fantastic One-Shots!

Dungeon Vault One-Shots Vol. 8 contains eight 5e-adventure locations for three to six characters from 1st to 7th level. These adventures can easily be placed in any campaign setting. They aren't linear and have no correlation between them. They're meant to be played as independent one-shots that take no longer than three to four hours.

Contents

The following list contains the titles of the eight short adventures included in this product:

1. Temple of Enlightenment (Level 4) - The characters learn of a mysterious woman who has restored the temple of Memnon and gathered a band of misfits and homeless people to form a kind of sect. Memnon, she claims, is able to give them back the power and influence that they once had. They only have to follow her commands and soon they shall all bask in ever-lasting glory and joy.
2. Infinite Amethysts (Level 1) - The heroes are hired by Garlen, a Master Prospector, to clear the mines of threats, and find the main vein of amethysts.
3. Taxidermy Nightmare (Level 3) - The heroes come to help Arlington. For two weeks now, people and livestock have gone missing. But the worst is that strange, aggressive skeletons and patchwork zombies meander into town at night and attack any living creature they encounter with terrible ferocity. Father Darlens believes there is necromancy behind this.
4. Retaking the Greenhouse (Level 1) - A pack of ravenous gnolls has taken over the town's greenhouse. The heroes must come and take care of the invasion because the hyenas are eating lots of food. Food that is supposed to be kept for winter.
5. Shrine of Ascendance (Level 3) - A man called Johan calls himself the Master Guide. He has become popular in very little time and people look up to him. He has a way of making regular folk "ascend". But after so many people went missing in the last few weeks, more than one finger started to point toward him.
6. Threat in the Desert (Level 4) - There is a fire serpent in the desert. Somehow, the monster has changed its past behavior and started attacking travelers. The heroes must come to this shrine in the desert and come up with a way to drive the serpent away.
7. The Imperial Prison (Level 7) - The characters must either break out of prison or break in to release someone who was wrongfully incarcerated.
8.  Corvinus Family Crypt (Level 4) - Sir Ardant Hoovin, the bailiff, offers a reward to mercenaries for getting rid of the dangerous undead in the Corvinus Family crypt.

Features

As an Elven Tower product, each one-shot includes the following features and benefits:

- Original Artwork. Elven Tower-brand products include their own original artwork for maps, tokens, and handouts.
- Professional Cartography. All maps are provided by Elven Tower Cartography. Please enjoy the Roll-20 adapted versions of our adventures.
- Pre-generated Characters. Joseph Humble (fighter), Lilia Whiteheart (wizard), Finneas Lightfoot (cleric), and Jansen Viggo (rogue). The four of them have character sheets for 4th level linked to their corresponding tokens.
- One-Click Macros. Run faster combat sessions with one-click macros. Simply select a token and watch as macros for core features pop up. The macro auto rolls initiative, saving throws, and skill checks. Take advantage of our Dice Roller macro for double-dice rolls and a Dice Query.
- Endless Customization Options. Thanks to their adaptable nature, these adventures can fit almost any campaign setting.
- Dynamic Lighting. All map pages of this product have been optimized with Dynamic Lighting features, wall delimitation, and removable doors. Tokens for light sources (dim, regular, sunlight) are also included (requires plus/pro subscription).

Visit our Roll20 page to learn more of our products!

Quick Guide

System: D&D 5E
Starting Level: 1
Length: 2-4 hours (each)
Installation: Add-On
Sheet: D&D 5e by Roll20

Add-On

Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select this product and click on the blue Add to Game button beside the drop-down menu.

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)