By: Elven Tower
Dungeon Vault One-Shots Vol. 7 contains eight 5e-adventure locations for three to six characters from 1st to 7th level. These adventures can easily be placed in any campaign setting. They aren't linear and have no correlation between them. They're meant to be played as independent one-shots that take no longer than three to four hours.
The following list contains the titles of the eight short adventures included in this product:
1. Clash of Deities (Level 4) - A party of adventurers ventures into an ancient place of worship of Gede. Alas, the place has been corrupted for ages by a nearby Altar of the Lost, the nefarious relic has turned the place into a cursed location and maintains a powerful archangel trapped in a bygone effigy. The place is known by the locals but it is shunned as there are dangerous undead guardians therein.
2. Evergreen Cannibals (Level 1) - The characters arrive at Woodpine Village, a small settlement next to the forest. When they get there, they quickly learn that many of the poor village folk have disappeared in the past few months. It is not uncommon to hear tales and myths about witches in the deepest parts of the woods in these lands. But the number of missing people is problematic. What could be going on?
3. Anguish of the Eternally Damned (Level 3) - The characters learn of an ancient elvish prison designed for the worst offenders. In there, people's bodies are discarded and the souls of the inmates are transformed into undead, to forever roam the lonely halls and suffer ever-lasting decay and damnation. Rumor has it that valuable treasures are buried therein. Perhaps greed alone is the best motivator to pay a visit.
4. Plunderers of Relic (Level 1) - The characters are offered a deal by a masked bounty-hunter named Uru. The fellow adventurer has a map to an uncharted dungeon where, they claim, there are untold treasures and relics. Uru offers to equally share whatever they find in the dungeon so that they set themselves for life with the grand profits. The place has a terrible reputation, and it has not been explored.
5. Sepulcher of Hollows (Level 3) - The adventurers learn of the Trentons' resting place. A tomb where the remains of many renowned knights rest. Someone planted a seed of corruption and the place is infested with hollows now. This kind of undead abominations are empty, their souls are gone. And only by removing the source of corruption can they be saved.
6. The Throne of Dust (Level 4) - The characters learn of a long-forgotten tomb that has just been revealed. Clan Jund was led by King Kumi, one of the dwarvish lords that ruled the northern territories. Sadly, he is remembered for his weakness and unremarkable actions during the wars. He was the first to lose his lands, troops, and station. Most blame him for allowing the dwarvish front to break.
7. The Dragon Fever (Level 7) - The characters learn of a horrible disease that makes people believe they're heroes, experienced adventurers. They rush to their deaths looking for the first sign of danger. In their minds, they cannot be beaten. It is a horrible disease that kills without killing... Word is there is an ancient red dragon shrine where the cure for this blasted curse may be found, is it true?
8. Temple of Enlightenment (Level 4) - The characters learn of a mysterious woman who has restored the temple of Memnon and gathered a band of misfits and homeless people to form a kind of sect. Memnon, she claims, is able to give them back the power and influence that they once had. They only have to follow her commands and soon they shall all bask in ever-lasting glory and joy.
As an Elven Tower product, each one-shot includes the following features and benefits:
- Original Artwork. Elven Tower-brand products include their own original artwork for maps, tokens, and handouts.
- Professional Cartography. All maps are provided by Elven Tower Cartography. Please enjoy the Roll-20 adapted versions of our adventures.
- Pre-generated Characters. Joseph Humble (fighter), Lilia Whiteheart (wizard), Finneas Lightfoot (cleric), and Jansen Viggo (rogue). The four of them have character sheets for 4th level linked to their corresponding tokens.
- One-Click Macros. Run faster combat sessions with one-click macros. Simply select a token and watch as macros for core features pop up. The macro auto rolls initiative, saving throws, and skill checks. Take advantage of our Dice Roller macro for double-dice rolls and a Dice Query.
- Endless Customization Options. Thanks to their adaptable nature, these adventures can fit almost any campaign setting.
- Dynamic Lighting. All map-pages of this product have been optimized with Dynamic Lighting features, wall delimitation, and removable doors. Tokens for light sources (dim, regular, sunlight) are also included (requires plus/pro subscription).
Visit our Roll20 page to learn more of our products!
System: D&D 5E
Starting Level: 1
Length: 2-4 hours (each)
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select this product and click on the blue Add to Game button beside the drop-down menu.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)