Vehicle Combat in the sky (or space, water, and land) can become an ever-changing and strategic chess match where Zephyrs and their crews are trying to outwit, outmaneuver and destroy each other. Knowing the correct moment to board or Ram an enemy Zephyr, or even Repair a Compromised Station, could be the difference between life and death for your players and their Aircrew. Using various well-linked and well-timed combinations of the combat mechanics your players can accomplish incredible aerial feats never before seen by a creature.
The main thing that separates the top tier pilots from the amateurs is how they maneuver and fly Zephyrs. These abilities come from a deep understanding of Wind Directions, Air Zones, Forward Momentum mechanics and how Zephyrs operate. As your players cross the skies they will begin to hone their understanding of flight mechanics and atmospheric effects.
You will find an outline of the process for building your own custom Zephyrs to plug into your world or campaigns. This includes a collection of Stations and Parts separated into four sections that you can pick and choose from to construct your dream Zephyr. These Stations and Parts come with all the necessary information about how they operate, and how to utilize their abilities. Each Zephyr that you build, regardless of size, is fully modular allowing for maximum creativity and customization during construction.
Aircrew are the non-specific NPCs that you can hire or befriend to maintain and operate your Zephyr. They exist and work in the background until Commanded, at which point they will jump to immediate action, pushing themselves to the limit to accomplish their assigned tasks. You will find mechanics and rules on how to run your Zephyrs' Aircrew. There are also options to level up your Aircrew and track/manage their Morale Levels over time. It is vital to keep your Aircrew's spirits high. If their level of Morale dips too low, disobedience will be the least of your problems.
Our new Features elevate Players' experiences in the following ways: they give Players their roles on a Zephyr, they help inform Players of their backstories and, some Features, grant Players Special Commands that can be issued to an Aircrew.
So, as a party, select your Features carefully, and remember, choosing the right combination of Features can unlock even more exhilarating options in combat.
We have provided you with all the NPCs, Creatures, Items, Spells, and Mounts you could ever need to populate your encounters and world. The NPCs and Creatures come with tokens and brand new types of actions, such as our reactionary Trigger Actions and our new Mounted Actions. The Items and Spells included are specifically tailored to enhance or impair players and airships while they soar across your world.
NPCs and premade plug and play Zephyrs come with ready to use stat blocks for easy drops ins. As well as tokens for the NPCs and six different Zephyr tokens with facing indicators. Spells and Items in easy to read hand outs for player and GM convenience.
Use Sky Zephyrs for SPACE, NAUTICAL, SUBNAUTICAL and LAND-BASED 5e settings.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)