Goblins: Getting The Band Together
This is the first chapter in a series of Goblin Adventures.
Humanoids have begun attacking several goblin tribes in the vast deserts you call home.
While out on patrol, your tribe is decimated leaving you no option but to flee to the camp of the strongest Goblin Boss around Uglymug. Uglymug's camp is where your party will gather and be "volunteered" for a mission to strike back at the invading humanoids.
A common new threat has given your tribes reason to unite, and who would expect a small band of goblins to be anything more than a nuisance anyway? Clearly the barely coordinated mercenaries plundering your homes overestimated the fury of the small! Strike back with all your goblin fury and take back your home from those pesky humanoids.
Goblins: Getting The Band Together is a D&D 5e adventure designed for Four 3rd level characters but can be adjusted for Three to Six Players Respectively. Future chapters are tuned for a party of Five players, but can be modified to fit your party with relative ease. The adventure involves primarily a variety of Humanoid and Undead foes of varying power. This module will act as an introduction to the campaign and will be slightly easier than upcoming chapters as your party should be learning to work together.
Long Campaign, Short Campaign, One Shot; You Choose.
Goblins: Getting The Band Together and the future chapters are designed to be a sequence of events forming an overarching story. However, I am designing each chapter to conform to a single character level, including preconstructed characters and a quick recap of events of the previous chapter. Therefore, you may play each chapter as a One Shot if you choose.
Features
- Hand-Crafted Story. This is a unique story created for my own D&D group, it is guaranteed to excite and entertain your entire party be it as a New Campaign, Short Adventure, or One Shot! 14 HIGHLY detailed handouts to bring the story to life and provide, in-depth, all the information you need to run the adventure.
- Professional Cartography. Made with battle maps created by the talented Cze and Paku who brings the beautiful countryside to life! Contains 8 battle maps for each location in the story, plus night map variants for most maps. Maps will be contained in folders per chapter for easy navigation.
- Professional Tokens and Assets. Made with Tokens and Assets by the talented Caeora who makes every monster, character, item, piece of furniture, etc. truly magnificent! 27 different hand-crafted monsters to fight, and dozens more NPCs/Assets.
- One Click Macros. For the DM on the Fly Initiative, Saves, Resistances/Weaknesses, Second Wind (automatically calculates level) Macros are included. With additional recommendations for API scripts I use in my own game for expedited gameplay and record keeping.
- Dynamic Lighting. Fully customized dynamic lighting with up-to-date roll20 features to bring awe to your (virtual) tabletop.
- Preconstructed Characters. This adventure comes with a full set of 5 preconstructed characters and their minions for a true one shot experience if you so choose it. Though you can just as easily drop in your own monstrous characters to live amongst the goblins and aid their cause. The preconstructed characters will level up with each adventure providing consistent familiar characters.
- Hand-Crafted Randomized Event & Encounter Tables. Randomized events and encounters have been hand-crafted to add a flare of excitement when traveling between story maps and a Random Encounter Map has also been included for events to take place upon. No more will traveling from point A to B be a simple walk. Your party will need to survive the chaos of the untamed wilds!
- In-Game Audio. Utilizing Roll20's built in Jukebox, this adventure contains a guide to sound tracks built into roll20 you can use to provide a complete experience for you and your adventurers! Complete with in-handout guides as to when to start/stop audio tracks.
Quick Guide
System: D&D 5e
Starting Level: 3
Length: One shot, Short Campaign (4-5 sessions / 12-15 hours), Long Campaign With Additional Chapters.
Sheet: D&D 5e by Roll20
Installation: Addon
Addon
Install this Addon via the dropdown menu in the Game Addons section of the Game Details Page. Select Goblins: Getting The Band Together and click on the blue Add to Game button beside the drop down menu. If you plan to purchase more chapters and create a long campaign, I recommend simply creating a new game called "Goblins" as each chapter will be an addon that can be easily added.
Additional Content
For additional content created by Woods Gaming, please check out my Roll20 Marketplace Page.
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Can only be used with Roll20; cannot be downloaded.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)