APL (Average Party Level): 6-7
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Forced to abandon their airship and form a trade caravan moving across densely forested terrain, the Sunfire Trading Co. is stuck in a dangerous situation as the road proved to be just as dangerous as they feared. Whilst observing the doomed airship’s emergency landing, a pack of gnolls sees the disaster as an opportunity - their newest victims await. Will the characters be in time to help save the caravan from the crazed raiders, or will the scent of blood attract a threat that will prove too much for them?
Airship Campaigns is our flagship physical supplement for running your own 5e airship campaigns. Packed with art, lore, creatures, airships, and magic items.
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