Ghost Town Troubles is a Fifth Edition adventure for three to five characters of 10th level. During this adventure, you'll investigate the untimely demise of an entire town, then find the culprits and assault their headquarters.
The adventure begins with the party being recruited by the Asmoarch Sheriff, Tharion Flameheart, who asks them to investigate what happened in Traft. The party arrive within the town to find it indeed filled with visions of death and unruly spirits ready to fight them, all in service of The Haunted Stagecoach, a spiritual vehicle manned by vengeful spirits. It will chase the party into the town’s old in, the Rabbit’s Foot.
There, the party will meet the town’s ghostly drunkards waiting for a fight and, upon defeating them, will get to talk with the bartender and a few others to find out what truly happened. They’ll investigate a few other buildings until they piece together that a bunch of bandits, well armed and defended by a cactus golem, came in and killed everyone for their money. The party must now avenge the spirits or suffer the wrath of The Haunted Stagecoach.
After a brief excursion, the party find the bandits and defeat them, before walking into the sunset.
MonkeyDM built all of these features and benefits into the adventure:
System: D&D 5E
Starting Level: 10
Length: 3-6 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Ghost Town Troubles and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any other MonkeyDM adventure, visit the Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)