You are a goblin.
Goblin lives are brutal, chaotic, and short - often ending in violent death. Goblins live for the moment, barely planning ahead, and often acting before thinking. Civilized races see goblins as chaotic, often evil, little pests who delight in raiding and stealing. These generalizations are more or less true, but goblins do possess a strong tribal loyalty. That loyalty has been put to the test recently for your tribe. Disaster has destroyed your home, and the survivors have wandered south through primeval forests, seeking a new home. Now, as the first frosts of winter touch the thick trees of the forest, the search for a safe place is even more desperate. The caves you've stumbled upon may be just the place, but you will first have to deal with ancient traps, dangerous monsters, and a mysterious flora.
Goblin Quest is a scenario intended to be played with 2 - 8 players in a single sitting (typically 4 to 6 hours). Intriguing and quirky characters are pre-generated, allowing players to jump right into the action.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)