Secure. Contain. Protect. is a Fifth Edition adventure aimed at tower-defense enthusiasts for three to six characters of 12th level. Full of combat, eldritch horror shenanigans and with a spooky bossfight, it is the perfect adventure if you want to see how many waves of enemies you can fight against.
This adventure takes place in a regular fantasy D&D Setting but draws inspiration from the SCP mythos. Because of that, it can fit quite well in any modern-day or sci-fi D&D campaign with just a few minor tweaks. Feel free to change this around as much as you'd like. This serves as an excellent introduction to this universe, as well as a fun combat challenge.
'The world contains many evils beyond our imagination. Even calling them evil would be a misunderstanding. They are not evil. They are not good; they are not chaos. They are just nothingness. When you feel the chill down the back of your neck and fear overtakes you, these creatures are born, taking form in The Great Inbetween.
Most live their entire lives without ever encountering these walking calamities, but we are not so lucky. We watch at the edge of the realms and jump in to protect humanity from being absorbed whole. We form the Order of Keepers.
Now, the barrier between worlds has cracked wider than ever before. A relic of The Great Inbetween has fallen from the void into our world. It must be secured, contained, and protected immediately.' - Keeper Lilith.
MonkeyDM built all of these features and benefits into the adventure:
System: D&D 5E
Starting Level: 12
Length: 4-6 hours
Installation: Add-On
Sheet: D&D 5E by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Secure. Contain. Protect and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any other MonkeyDM adventure, visit the Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)