Take care of the imp infestation inside of the watermill!
The miller from the watermill by Alderly has asked you to help him with a critical problem. A portal to Hell has opened in his orchard, and his mill has been overrun by demonic creatures. Last he saw, a bunch of imps were jumping around on his sacks of flour. If nothing is done about the terrible fiends, the miller will lose his livelihood.
In exchange for a priceless family heirloom you agree to clear the watermill from the imps. You enter the building to see a small kitchen with a dining table. There’s also an area for resting next to the fireplace. You follow the sounds of the demonic creatures through a room with the mill’s machinery to the storage room where you see a dozen imps on flour sacks. You fight them and dispatch them back to hell.
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