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Roll20 Marketplace Product

HA2 - HexAcaso 2

Author: Daniel R.

Addon: Content which can be added into any game - new or existing!

Price: $7.49
This Game Addon is available in the following bundles

How about exploring the world instead of jumping from dungeon to dungeon? (can be used without playing in crawl style, using tables for randomness only)

In this package you will find a vast set of large and automated tables, so with just a few clicks, you will be able to discover new locations in the best Hexcrawl style, letting your creative imagination flow; as well as random encounters of monsters, npcs and even events.

What is Hexcrawl?

In a game of Hexcrawl, the GM starts by creating the starting area where the group will start the adventure, being able to count on the help of the other players to popularize this point, taking advantage of the origins of the characters made for the adventure.

It is important to have a place of origin to set the adventure and to place it as a reference point: this is where the characters will return to spend their treasures, seek rest, healing, training and clues for new adventures.

It is not necessary, however, to detail this place excessively, because we do not want the starting point to have too much “gravity”, in order to attract the focus of the story for you. We want players to be on a constant journey.

Random Tables:

Version News

Quick Start

Use the macrosbar or use the command lists below directly in the chat:

#Locations

To quickly discover a new location on the hexagonal map (only the GM can view, tell us how you prefer)

#Encounter

To raffle one of the random encounters, then just click on the raffle in the chat itself (only the GM can view, tell us how you prefer)

#Climate

To draw a new effect (only the GM can view, tell us how you prefer)

Game Mode Suggestion (Hexcrawl)

1 - Choose any reference on the map, create a city, where players can have their hometown, or simply be there for some reason.

2 - Create any initial mission that somehow gets players out of the base city.
Example: Rescuing a husband who got lost outside the city ...

3 - Players must select which direction to go (to which hexagon they go)

4 - From there, just run the randomness, or by clicking on the Locations macrobar and after defining what the hex is about, click on the Enconter macrobar to define a possible encounter. Remember, you can always use the commands #Locations and #Encounter directly in the chat, instead of clicking on macrobars.

Quick Tips

Good games!

i Can only be used with Roll20; cannot be downloaded.

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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)