Authored by: DMNinetoes
Edited by: Constantine "Kelfecil" Christakis
This pack includes x3 unique and easy-to-use Side Quests to take your players through!
Alarming Eruption - Level 3
A week ago, a strange earthen pustule burst out of the ground in the center of the ruins and strange creatures spewed forth like living pus and it was not long before these monstrous beings attacked the livestock, killing them indiscriminately before moving off. Little does anyone know, this growth is, in fact, an elemental creature that was the cause of the destruction of the now ruined settlement, that recent tectonic activity has woken it from its ancient slumber.
Scorching Spirit - Level 3
Grimsby village has always been a quiet, bucolic little place, as far away from the world’s troubles as you could imagine being. That was until recently, when strange, fiery creatures began raiding the outlying farms and snatching people. In anger, a posse of local farmers headed into the ancient ruins in search of their loved ones. Not a single one has returned.
Tempest Callers - Level 3
In a ravine, tucked into the hills overlooking their settlement are the five monoliths. The locals have no idea of their purpose and have all but forgotten their presence. Recently, however, strangers arrived and since then the lights have been showing up with increasing frequency. These strangers are drow cultists, followers of an ancient being. Seeking to cause destruction in its name, they are attempting to re-ignite an ancient device with which, they believe, they will have the power to control storms.
This package includes the following resources:
These Side Quests can be played at any level by adjusting the number of monsters in it as well as their behavior. It has been made with Roll20 in mind and can therefore run very smoothly on this Virtual TableTop.
Side Quests are modules that are meant to be used in whatever way you want in your own games. Unlike adventures, they do not have a full background story or enough material to run a full session with them. However, they are useful because:
➤ They are easy to use as a side quest in any kind of adventure that you are already running.
➤ They can be used as an inspiration to start a whole new adventure by yourself.
➤ They can be dropped in various locations to give more options to the players.
➤ They can be used just for their encounters to make combat more interesting.
As a Kelfecil's Tales module, you can expect the following:
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Side Quests - Pack 19 and click on the blue Add to Game button beside the drop-down menu.
If you encounter any bugs or technical issues with this adventure or any of Kelfecil's Tales' adventures on Roll20, visit our Bug Report Page and let us know!
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)