Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Advertisement Create a free account

Roll20 Marketplace Product

The Prophe-Sea

Author: MonkeyDM $6.99 USD

Will You Stop the Apocalypse in Time?

The Prophe-Sea is a Fifth Edition adventure optimized for three to six characters of 16th level. Filled with oceanic monsters, shapeshifting foes, high sea exploration, and an intense race against the clock, culminating in an epic boss battle against a vicious dragon turtle!


This is a unique adventure, containing twists and turns to surprise your players. Full of pirate vibes, with new oceanic monsters specifically created for the adventure, and all the things you'd expect to find in the high seas. This adventure is for level 16 adventurers ideally, and can be used perfectly to take a break from a main campaign, or as a side quest, or to run if you want to throw the APOCALYPSE at your party.

This adventure is a very fun experience and can go either way. You'll travel deep within the ocean to find unexpected allies, and betrayers. It offers some never-seen-before encounters, with a roster of brand new monsters!

Summary

Not much is known about the unspoken horrors that spend their days past the Evermist. Resting past this veil of fog and protected by the most treacherous of waters, these creatures are worse than any fiend. And whenever anyone is crazy enough to wander off into the mist and try and seek them, they ultimately sleep with the fish. For this exact reason, there is the Warden's Wharf. This settlement, built on the edge of the Evermist, serves as the main means of defense against the threats beyond. Here, the most proficient of seers and oracles meet with powerful fighters, in an attempt to not just defend from disasters, but look in the future to prevent them altogether.

But no attempt to protect against evil is ever an easy endeavor, and this is no exception. With the use of shapeshifting horrors and loyal cultists, the Evermist has infiltrated its way within the Warden's Wharf. If these agents of chaos are not found quickly enough, it could spell doom not just for the Wharf, but for the entire world.

Features

MonkeyDM built all of these features and benefits into the adventure:

Quick Guide

System: D&D 5E
Starting Level: 16
Length: 4-6 hours
Installation: Add-On
Sheet: D&D 5E by Roll20

Add-On

Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select The Prophe-Sea and click on the blue Add to Game button beside the drop-down menu.

Bug and Technical Issue Reporting

If you encounter any bugs or technical issues with this adventure or any other MonkeyDM adventure, visit the Bug Report Page and let us know!

i Can only be used with Roll20; cannot be downloaded.

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)