Tomb of the Ancients is a Fifth Edition adventure intended for three to five characters of 6th to 8th level and optimized for four characters with an average party level (APL) of 7. A summons spell gone awry pulls the adventurers through space and time. They find themselves magically compelled to assist a wise-cracking young mage in her quest to retrieve a magic item from an ancient tomb. All is not what it appears to be, and they learn a shocking truth about where they truly found themselves. This adventure takes place in the Freelands campaign setting but fits any existing campaign with only a few modifications and name changes.
GM’s Note: This story relies on the concept of magical compulsion, and this may be a subject that makes some players uncomfortable. It is recommended that you consult with your players on topics such as these before presenting them to ensure the best playing experience for everyone at your table.
This adventure is structured differently from the typical and requires some extra effort to prepare before playing. You will need to read through the entire adventure at least once to determine additional information about the characters you will need to get the most out of the story. Throughout the adventure text, you will find numbered GM prompts (six in total) for you to place specific information about the characters into the story to use as hints to the central plot twist revealed at the conclusion. We recommend that you take your time in choosing the best responses to these prompts to give away as little as possible. Each prompt will have suggestions for what information you can place there, but the ultimate choice is up to you. You can also choose to add or remove hints as you see fit.
The characters are the victims of a summoning spell gone awry and find themselves in the middle of a strange dungeon and under the magical influence of the young mage who summoned them. The characters must help her explore an ancient tomb before the time limit on the spell ends. They must battle through the undead and construct guardians and solve the puzzles and traps protecting the ancient crypts. Before they return whence they came, the characters learn they were summoned to the future and stand in their very own tomb.
The DM Tool Chest packs every adventure with high-quality custom content such as:
System: D&D 5E
Starting Level: 7
Length: 2-3 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Tomb of the Ancients and click on the blue Add to Game button beside the drop-down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)