That night in Medrok started like any other night. The air was cool and quiet. What few clouds dotted the night sky did little to block the fat, white moon and twinkling stars above. Children lay in their beds dreaming of heroes slaying dragons while the citizens of Medrok gathered around fires to unwind after a long week’s worth of work.
But then the screaming started. A black mist bled down the streets of Medrok. It seeped around corners. It crept under doors. This mist was hardly some meteorological hazard. Loathsome undead creatures called shadows brought the mist with them, all borne from the bodies of the recently deceased. The touch of a shadow drained the vitality from the living. Non-evil creatures who fell victim to their enervating touch rose as shadows within the hour, doomed just like their makers to interminably lust for life force. Only inherently evil creatures were spared their hunger.
A few hours after the mist first appeared, all of Medrok’s citizens lay dead, victims of the shadows’ touch. Then, their shadows darkened and broke free, cursed to join the shadow army’s ranks. Leading this army of the undead was a pale-faced woman whose mind boiled with grisly thoughts of vengeance; her name was Celestina. Of course, the rare few who witnessed her called her something else entirely: Queen of the Shadows.
Queen of the Shadows is a Fifth Edition adventure for three to five characters of 5th to 7th level and is optimized for a party of four characters with an average party level (APL) of 6. The adventure works best with a party of evil characters whose unsavory pasts will grant them a distinct advantage over the dangers presented in this adventure. Good characters are possible but might find themselves the target of many of the creatures in this adventure, especially the shadows. This adventure is designed to easily fit into any campaign world of your choice and is very much at home in a dark fantasy campaign setting. See the section “A Dark Fantasy Setting” for details on setting the right tone for this adventure. In the Omeria campaign setting, the locations in this adventure could be set around Steel Church, the Knotside Region, or even around the city-state of Cabal.
As a DMDave adventure, you can expect the following features and benefits:
System: D&D 5E
Starting Level: 6
Length: 10-14 hours
Installation: Add-On
Sheet: D&D 5e by Roll20
Install this Add-On via the dropdown menu in the Game Addons section of the Game Details Page. Select Queen of the Shadows: A Dark Fantasy Adventure and click on the blue Add to Game button beside the drop-down menu.
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)