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Roll20 Marketplace Product

Drop-In Delves: Volume Two

Author: Linden Games

Bundle: A combination of content. Prices are discounted based on what you already own. More detail on each item is below.

This Bundle Includes:

Lair of the Ettercap - Level 2-3 Adventure

Lair of the Ettercap - Level 2-3 Adventure

4.99

3.49

Bundle Price

Something in the Cellar

Something in the Cellar

4.99

3.49

Bundle Price

A Haunting at Dead Man's Cove

A Haunting at Dead Man's Cove

4.99

3.49

Bundle Price

Dungeon of the Burgermeister: A Christmas Adventure

Dungeon of the Burgermeister: A Christmas Adventure

4.99

3.49

Bundle Price

Drop-In Delves: Volume Two

Four Adventure Bundle

Four easy-to-run adventures designed for busy DM's and those just starting out behind the screen.

Adventures for Levels 1-4

Drop-In Delves are designed to be fun, easy-to-run, one session quests that you can drop-in to your existing campaign. Or they can serve as a fast, fun, evocative, minimal prep one-shots.

What's Included

This bundle includes the following four complete adventures:


Dungeon of the Burgermeister

Level 3-4
In the town of Grimsvale this Yuletide season, all is not peaceful and bright. A young toy maker named Kris has been arrested by the forces of the cruel town burgermeister. His crime? Distributing toys to children, an act strictly forbidden by a recent decree.

No More Toys

Kris is now locked away in the dungeon beneath the burgermeister's formidable hilltop keep. To make matters worse, this same dungeon is rumored to house a terrible creature that stalks the forest each night seeking prey.
Friends of Kris have quietly put out a request amongst the adventuring folk of the region that they would like to hire someone to attempt to rescue Kris so that he might again bring a bit of joy to the children of the town.


A Haunting at Dead Man's Cove

Level 3-4
The Dead Man’s Cove has always been a raucous and lively dockside tavern—until tonight. Its owner, Amaro Drake, has fled into the fog after a violent supernatural attack. Ghostly pirates have overtaken the place and are demanding the return of a stolen amulet. Now, Amaro offers a reward to anyone bold enough to enter the haunted tavern and banish the spirits before dawn.
But what Amaro hasn't said is that these aren’t just any ghosts—they’re Amaro’s former crewmates, betrayed by him decades ago for treasure and glory. Their leader, Bronn, seeks revenge and the return of his enchanted amulet. Amaro insists that the worthless amulet rightfully belongs to him, but he seems to be hiding something. If any who take up this task want to survive the night, they’ll need to uncover the truth, confront the past, and decide who truly deserves to rest in peace.


Something in the Cellar

Level 1-2
Dread hangs heavy in the air of the Silvered Dagger Inn on what started as a normal boisterous night. Two workers have vanished without a trace. What began as a simple errand to fetch some extra chairs from the cellar has escalated into a nightmare. And now the innkeeper pleads from the common room's edge: "Are there any hearty adventurers among you?!"
A Hidden Threat
Beneath the familiar bustle of the Silvered Dagger lies a forgotten network of caverns, recently disrupted by a massive tunnel collapse. Now a band of vicious reptilian humanoids, separated from their main hunting grounds by the collapse, have been forced to find new prey.

Drawn by the sound of the inn’s activity and scent of foodstuffs, the reptilians have smashed their way into the inn’s cellar and have begun to hunt.


Lair of the Ettercap

Level 2-3
Two nights ago the Ohlmer homestead at the edge of the forest was attacked. Four members of the family were dragged off in the night. Ginnie, the youngest daughter of the Ohlmer family, managed to escape the attackers and make her way to a neighboring farm to tell the terrifying tale of what happened. Shortly after nightfall spiders, some as large as a full grown cow emerged from the woods and attacked the Ohlmer's, dragging their victims back into the dark forest.

The following day a group of neighboring farmers found the path the creatures had taken and discovered the entrance to a cave deep in the woods that must be the spiders home.

The famers have pooled their resources to hire a group of hearty adventurers, to go into the caves on the slim chance that there are any survivors to rescue and also to destroy the terrible abominations before they hunt again.


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