In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
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Create a Game with Your Module
Waterdeep: Dungeon of the Mad Mage includes an Adventure Module. To create a new game with your module, log into your Roll20 account and click on the "Start New Game" option from the site menu. The column on the right-hand side of the page is entitled "Optional: Choose a Module"; clicking on the cover image will select this Module as the base for your new game.
Accessing the Compendium
You can access all of the rules, items, and creatures from Waterdeep: Dungeon of the Mad Mage in and out of the game.
Using your Addon
Waterdeep: Dungeon of the Mad Mage includes an addon filled with maps and card decks that you can add into a new or existing game. These elements already exist within the Adventure Module and do not need to be re-added. On the Game Details page, scroll down to the Game Addons section. Select the desired addon from the dropdown menu and then click add to game. The next time you enter the game, everything from the addon should be available.
Drag & Drop Art
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Bug Report Thread
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