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D&D 5th Edition

Compendium

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  • Acolyte — Ability Scores Intelligence, Wisdom, Charisma Feat Magic Initiate (Cleric) (see "Feats") Skill Proficiencies Insight and Religion Tool Proficiency Calligrapher’s Supplies Equipment Choose A or B: (A) Calligrapher’s Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP …
  • Criminal — Ability Scores Dexterity, Constitution, Intelligence Feat Alert (see "Feats") Skill Proficiencies Sleight of Hand and Stealth Tool Proficiency Thieves’ Tools Equipment Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP …
  • Sage — Ability Scores Constitution, Intelligence, Wisdom Feat Magic Initiate (Wizard) (see "Feats") Skill Proficiencies Arcana and History Tool Proficiency Calligrapher’s Supplies Equipment Choose A or B: (A) Quarterstaff, Calligrapher’s Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP …
  • Soldier — Ability Scores Strength, Dexterity, Constitution Feat Savage Attacker (see "Feats") Skill Proficiencies Athletics and Intimidation Tool Proficiency Choose one kind of Gaming Set (see "Equipment") Equipment Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer’s Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP …