Every adventuring company needs somewhere to meet, recover, argue over contracts, and spend the gold they probably should have saved.
This multi-level Adventurers’ Guild Hall battlemap gives your party a fully furnished headquarters that can work just as well as a mercenary lodge, faction base, guild house, or town adventurers’ hall.
The Ground Floor is built for activity, with large gathering spaces, dining areas, work rooms, training and equipment spaces, offices, and plenty of room for meetings or encounters.
The Upper Floor offers more private spaces, including sleeping quarters, study and meeting areas, long halls, and additional guild rooms for officers, senior members, research, planning, or downtime.
A matching Rooftop level completes the building and makes the location useful for infiltration, rooftop chases, ambushes, or simply showing the full structure on your VTT.
Use it as:
- An adventurers’ guild headquarters
- A mercenary company hall
- A faction or guild base
- A quest hub
- A meeting place for patrons and adventurers
- A downtime location between adventures
- A target for infiltration, theft, or attack
Included levels
- Ground Floor
- Upper Floor
- Rooftop
Each level includes
- Day — Grid
- Day — Gridless
- Night — Grid
- Night — Gridless
That gives you 12 map images total across three levels and four variants.
Designed for fantasy campaigns in D&D, Pathfinder, Roll20, Foundry VTT, and other virtual tabletops.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)