The party found themselves deep below the noble's estate, in his dungeon cells.
The air is damp, and torchlight deliberately weak. They placed one in the guard's area, and one on the far end of the hall, and two lights never met. Between two torches is darkness so thick, you could swear something dwells there, waiting for you to fall asleep. The cells were empty, but not without the gory details of their previous occupants. A faint smell of a failed cleaning spell lingers between the hay and steel bars. They separated the party. The biggest concern is a complete and utter absence of any magical ability, innate or learned, and they feel their memory slipping with each passing hour. As if time flows differently here.
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Battle map properties:
Total: 20 maps
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