A sprawling volcanic dungeon nested within cavernous walls, complete with dangers, puzzles and a draconic boss fight. This was originally a tomb of an ancient undead Volcanic dragon in my Drakegard campaign, in which the adventurers were required to prove themselves worthy and retrieve a treasure from within for a primordial elemental lord. The dungeon was created with a specific design in mind, including obstructed paths, various encounters, traps and puzzles and different methods of traversing between the main and lower floors. Feel free to design your own dungeon using these maps as a prompt, or otherwise message me directly for a full breakdown of the dungeon design (which I might write down and provide at some point)?
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