The wind never rests here. On the edge of an impossible cliff rises a port of hanging platforms, where hot air balloons rise and fall between the summit and the base, hauling the goods that keep the city alive. The groaning of ropes, the clang of iron against stone, and the sway of gondolas form the harbor’s constant song.
But something is wrong. Entire balloons have vanished into the fog; valuable shipments never reached their destination. Some whisper of winged creatures lurking in the cliffside cracks, others of saboteurs hidden among the dockworkers. Trust is scarce.
And now, an urgent cargo must be lowered to the base. The stevedores refuse to board it, and the foreman, eyes desperate, turns to you.
So the journey begins: with the wind cutting across your face, the basket swaying beneath your feet, and the endless abyss staring back at you. Soon, you will discover that the shadows haunting the harbor are after more than stolen goods. Something deeper—and far more dangerous—dwells within the cliff.
This map has a 24x36 grid each.
All variations have a gridded and gridless version.
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)