Presenting the House of Mercy at Dusk!
This multilevel location comes with a series of above ground floors including a first, second floor, and roof layout. Delve below the surface into the hospital's service basement, before digging even deeper into the sewers. Built for tactical exploration, you'll find all sorts of alternate pathways to your objective, and with plenty of carefully thought out highlights, its sure to delight you and your players.
Don't forget, the House of Mercy not only treats the body but the mind as well, for those suffering delusions... yet are they as delusional as the doctors claim? Find out in the attached asylum, complete with personal quarters and a rec room. Though rumor has it that those who are placed in the southeastern cell never come out quite the same.
For those with ailments of the body, welcome to the operating theater, where surgery is performed beneath the glaring operative lights for the professional amusement of the spectators. Or, simply visit friends and family as they recover in the healing wing. One needn't worry about records being lost, invoices forgotten, or a failure of administration with a second floor dedicated to the House of Mercy's smooth operations. Just ask the Hospital Administrator, but you'll need to get an appointment first.
If one would rather descend though the House of Mercy, you'll find yourself in the basement, where, admittedly, things take a turn for the creepy. But it's a basement, and the builders created it for utility. Sure, the bricks have mottled with mold and lichen, and the iron supports are a bit rusty but the bones are good. Speaking of bones, the morgue is definitely not for the faint of heart, and the crematorium's business will only feed your nightmares, so it's best to stay clear. Visit the scullery instead, or the boiler room. And remember, if one is tempted to peek into the refrigerated room, the blood bank is for hospital personal only.
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