Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Roll20 Marketplace Product

RPGSW-GEOMorph (Non-Submerged) Ruins Set 2

Author: RPG SmallWorlds

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

Price: $6.99
This Token Set is available in the following bundles

Non-Submerged Ruined Tile Set – Pack 2
This is the underwater ruins dungeon set that is not fully submerged. These are ruins found below lakes or oceans that haven’t completely flooded yet. You’ll see water in areas like floors and low points, but most of the dungeon is still breathable and explorable.

This set is made to work directly with the "Submerged Ruined Tile Set" version of this pack, so you can swap between the two and build ruins that are partially submerged. It gives you a lot of flexibility when building out your dungeons and lets you control how far gone the environment is.

These tiles are designed to simulate ancient ruins, tunnels, and structures in that in-between state before being fully underwater. Good for creating tense environments where the water is starting to take over but hasn’t completely won yet. Whether it's forgotten cities, worn corridors, or unstable ruins, this set gives you what you need to build it out.
All tiles are pre-set and ready to drag and drop from your library so you can build maps quickly without a lot of setup.

Built for Expansion
This set works on its own, but really shines when used with the RPGSW-GEOMorph (Submerged) Underwater Ruins – Set 1. You can mix both together to create dungeons that shift between dry and flooded areas without breaking the layout.

There is also an expansion pack available for this set that lets you build larger cavern-style dungeons if you want to scale things up into bigger layouts.

Tile Breakdown:
Geo Morph Large Maps – 16
Halls 8x8 – 17
Rooms (8x8) –7
Halls 6x6 – 35
Rooms (6x6) – 1
Cavern Tunnels 8x8 – 6
Rooms (8x8 Cavern) – 8
Cavern Tunnels 6x6 – 15
Rooms (6x6 Cavern) – 2
Junction Tiles – 5
Upper Abandoned Ship Deck – 1
Doors – 2

Customization
You control the environment—I provide the foundation.
For props and dressing, you can use any assets you prefer. If you’re looking for solid options, here are some recommended Roll20 marketplace sets that pair extremely well with this system.

Recommended Sets that I like to use with this map set...

Vile Tiles: By Gabriel Pickard
Overgrown Decals <= The floor vines are the bees knees in these caverns!
Dilapidated Décor
Cinematic Gore


Forgotten Adventures:
Dungeon Decor - Pack 9
and I Higley Recommend any of there Creatures!


RPGSW-GEOMorph (Submerged) Ruins Set 1
RPGSW-GEOMorph Underwater Ruins Expansion Set
RPG Small worlds -Crack Pack Set #1

DISCLAIMER NOT ALL ITEMS IN PICS ARE INCLUDED! THE IN GAME SHOTS ARE EXAMPLES ONLY!


112 Items Included in RPGSW-GEOMorph (Non-Submerged) Ruins Set 2

24 x 24 No_Water_smal_Castle

geo morph maps dry underwater dungeons

A_24X23 No_Water

geo morph maps dry underwater dungeons

B_24X24 No_Water

geo morph maps dry underwater dungeons

C_24 X 24 No_Water

geo morph maps dry underwater dungeons

E_24 X 24 No_Water

geo morph maps dry underwater dungeons

F1_24 X 24 No_Water

geo morph maps dry underwater dungeons

F2_24 X 24 No_Water

geo morph maps dry underwater dungeons

F3_24 X 24 No_Water

geo morph maps dry underwater dungeons

G_24 x 24 No_Water

geo morph maps dry underwater dungeons boat lower deck

G_24 x 24 No_Water_Top level Boat

geo morph maps dry underwater dungeons boat upper deck

H_24 X 24 No_Water

geo morph maps dry underwater dungeons

I_2_24 x 24 No_Water Side View

geo morph maps dry underwater dungeons

J_24 x 24 No_Water

geo morph maps dry underwater dungeons

K1_24 x 24 No_Water

geo morph maps dry underwater dungeons

K2_ 24 x 24 No_Water

geo morph maps dry underwater dungeons

K3_24 x 24 No_Water

geo morph maps dry underwater dungeons

K4_24 x 24 No_Water

geo morph maps dry underwater dungeons

6Air Dry Center_Tombs_Ruins_Hall_1x1

6x6 castle halls junction points underwater dry halls

6Air Dry Top_Tombs_Ruins_side 1x1_strait

6x6 castle halls junction points underwater dry halls

6Air Dry_Tombs_Ruins_4x3_Room

6x6 castle halls junction points underwater dry halls

6Air Dry_Tombs_Ruins_Corner

6x6 castle halls junction points underwater dry halls

6Air Dry_Tombs_Ruins_Cross

6x6 castle halls junction points underwater dry halls

6Air Dry_Tombs_Ruins_Cross_1x1

6x6 castle halls junction points underwater dry halls

6Air Dry_Tombs_Ruins_Cross_1x1_2

6x6 castle halls junction points underwater dry halls

Loading additional items...

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)