The base of operations for thieves, smugglers, criminals, assassins, or any other crime organization in the sewers underground that your campaign may need.
Between jagged walls, there are a treasure vault, sleeping quarters, escape routes, secret doors and passages, cells, a bar where members can gather, drink, and play cards, a library and meeting room, a crafting and blacksmithing workshop and, of course, a couple of piers and trapdoors for smuggling illicit goods into the tunnels and beyond.
Oh, and if you don't like it being in the sewers and need a Thieves Guild in the wild, check out the variations, because we also made it outside on the Surface.
There is also an Empty variation, as always, that can be use, for example, if your party is building their own guildhall.
This map can be combined with our Modular Sewers and all Sewer Compatible maps to expand even more your web of underground canals.
The pack includes:
- Sewer Thieves Guild Battlemap [32x40]
- 8 Map Variations
The Dungeon Archive
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