After passing through each level of the dungeon without encountering any resistance, the heroes finally arrive at a peculiar chamber. There, in the middle of a ruined temple that seems to blend into the ground, stands a solid gold obelisk—solitary and gleaming. It rests on a small mound, surrounded by clear water that trickles quietly from the cracked walls.
The place is filled with an eerie calm, too perfect to be natural. The air is heavy, charged with an invisible tension. Though the path up to this point was peaceful, this room carries a different weight.
Despite its apparent purity, the obelisk bears marks—deep scratches along its surface, as if someone—or something—had tried to tear it free without success. And on the surrounding walls, not all the damage appears to be from time. Some sections seem violently destroyed, as if a massive creature had fought for something... or was guarding it.
One thing is certain: this chamber is not abandoned. It’s simply waiting.
This map has a 24x36 grid each.
All variations have a gridded and gridless version.
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