Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll20 Marketplace Product

MgT2e - A - Great Rift Adventures - Portraits

Author: Mongoose Publishing

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

This Token Set is available in the following bundles

Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race. Great Rift Adventures 1–5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Great Rift and some of the worlds within.

Inside you will find:

Islands in the Rift: The Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage – it is in fact on an entirely different world and not in a flyable condition...

Deepnight Endeavour: The Travellers board a derelict exploration vessel to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet. The Travellers might simply try to escape or they could attempt to destroy the entity, but they will face opposition from the original crew as well as the entity itself.

Flatlined: The Travellers wake up from cold sleep after nearly flatlining, and find themselves in a sinking ship on an unknown world. They must escape their predicament, make their way to safety and hopefully find their way off the forlorn planet.

The Lost Garden: The Travellers visit Garden, an out-of-the way world that was once the homeworld of the Salika. The Travellers will have to delve into an ancient research facility to find the artefact their patron seeks and try not to bring the entire compound crumbling down upon themselves in the process.

The Undying: The Travellers journey to Rraerrgdzakaek in the Great Rift, and into the arms of a Vargr doomsday cult who are hellbent on not letting them leave the world. The Travellers will need to work out a way to get off the world alive, avoiding the dangerous wildlife and the roving groups of cultists.

i One or more items in this set are licensed only for use in Roll20 and cannot be downloaded for use in other software.

50 Items Included in MgT2e - A - Great Rift Adventures - Portraits

A-GRA-TU-Zoeth

animal fluffy elephant

A-GRA-TU-Shunned

vargr

A-GRA-TU-True Believer

vargr

A-GRA-TU-Untarr

animal marine fish

A-GRA-TU-Warden Akhllu Ksoeukh

vargr

A-GRA-TU-Ensign

vargr

A-GRA-TU-Fofan

animal reptile

A-GRA-TU-Follower

vargr

A-GRA-TU-Ghangzu

animal

A-GRA-TU-Gvuzzuez

animal

A-GRA-TU-Labourer

vargr

A-GRA-TU-Llaien

animal fish

A-GRA-F-Telford 'Abe' Abergevenny

human male doctor

A-GRA-F-Thinker

animal insect crab

A-GRA-F-Toolsack Workbot

robot bulldozer

A-GRA-IITR-Laser Revolver

weapon gun

A-GRA-IITR-Special Project Laser Weapon

gun

A-GRA-TLG-Atmosphere Tester

equipment

A-GRA-TLG-Breeop

animal centipede

A-GRA-TLG-Garden Rover

vehicle

A-GRA-TLG-Preon

animal

A-GRA-TLG-Salika Armoured Vest

armour

A-GRA-TLG-Salika

alien

A-GRA-TLG-Sanaat

animal octopus

Loading additional items...

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)