Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll20 Marketplace Product

MgT2e - A - The Marches Adventures - Scenes

Author: Mongoose Publishing

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

This Token Set is available in the following bundles

The Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.

Inside you will find:

High and Dry: A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is… they will have to find it first.

Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning…

Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.

Artemis Wept: The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.

Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.

i One or more items in this set are licensed only for use in Roll20 and cannot be downloaded for use in other software.

22 Items Included in MgT2e - A - The Marches Adventures - Scenes

5-SW-07-Leaping Snowcat In Orbit

scifi art

1-HAD-01-Scout Ship

scifi art

1-HAD-04-Walston Customs

scifi art

1-HAD-06-Central Lake

scifi art

1-HAD-09-Eruption

scifi art

1-HAD-11-Scout Ship In Eruption

scifi art

2-MTM-01-Snowworm and ATV

scifi art

2-MTM-03-Mithril Fauna

scifi art

2-MTM-04-Mithril From Space

scifi art

3-SAR-01-Gorram Station

scifi art

3-SAR-02-Gorram Local Hunters

scifi art

3-SAR-04-Gorram Station 2

scifi art

3-SAR-05-The Amishi Rescue

scifi art

4-AW-06-Mysterious Tracks

scifi art

4-AW-06-Scouting

scifi art

4-AW-07-Predator Capture

scifi art

5-SW-02-567-908 From Space

scifi art

5-SW-02-567-908 From Space

scifi art

5-SW-02-Denuli Crystals

scifi art

5-SW-03-Leaping Snowcat Descent

scifi art

5-SW-05-Communicating With TheShriekers

scifi art

5-SW-05-The-Great Retreat

scifi art

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)