After the great wars, Father Albert Mercer thought it was time to hang up his priestly robes and retire. But as he looked around, he saw so many gifted children who had been left all alone, and his heart just wouldn’t let him walk away. He recognized the incredible potential shining in the eyes of these lonely souls, so he decided to open an orphanage to give care to all the magically gifted orphans. Thankfully, he teamed up with Sister Gloria Smith, and together, they've been running the orphanage for a few years now. Of course, it hasn’t been all smooth sailing! Father Mercer cleverly turned the burial chamber under the church into a safe room because with so many young magic users still figuring themselves out, things can get a little hairy now and then. But hey, it's all part of the adventure! So dive into these maps and stories, or get creative with your own ideas and plots featuring our resilient little orphans!
Maps Included
1. The time Mercer housed an Aranea and its family showed up and trapped them all in webs. (Web Map Day and Night)
2. Or the time Sister Smith offered refuge to the young phoenix, and she accidentally caused a lava flow. (Lava map Day and Night)
3. Father Mercer still dreaded the day the young giant came to them and a rival tribe crushed the orphanage in rocks. (Rock Map Day and Night)
4. Nothing was worse than when the young half-demon stayed with them and their evil uncle summoned the dark fog. (Undead Fog Day and Night)
5. Base Orphanage Day and Night
6. Orphanage after they got funding and turned into a trade school Day and Night
7. Winter is often a quiet time at the orphanage, but there was that one time.... Day and Night
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