Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll20 Marketplace Product

Mercer's Home for Gifted Orphans

Author: The Shop on the Hill

This art will be available in the Art Library of all your games. Can include tokens, figures, maps, token borders, or portraits.

Price: $5.99
This Token Set is available in the following bundles

After the great wars, Father Albert Mercer thought it was time to hang up his priestly robes and retire. But as he looked around, he saw so many gifted children who had been left all alone, and his heart just wouldn’t let him walk away. He recognized the incredible potential shining in the eyes of these lonely souls, so he decided to open an orphanage to give care to all the magically gifted orphans. Thankfully, he teamed up with Sister Gloria Smith, and together, they've been running the orphanage for a few years now. Of course, it hasn’t been all smooth sailing! Father Mercer cleverly turned the burial chamber under the church into a safe room because with so many young magic users still figuring themselves out, things can get a little hairy now and then. But hey, it's all part of the adventure! So dive into these maps and stories, or get creative with your own ideas and plots featuring our resilient little orphans!
Maps Included
1. The time Mercer housed an Aranea and its family showed up and trapped them all in webs. (Web Map Day and Night)
2. Or the time Sister Smith offered refuge to the young phoenix, and she accidentally caused a lava flow. (Lava map Day and Night)
3. Father Mercer still dreaded the day the young giant came to them and a rival tribe crushed the orphanage in rocks. (Rock Map Day and Night)
4. Nothing was worse than when the young half-demon stayed with them and their evil uncle summoned the dark fog. (Undead Fog Day and Night)
5. Base Orphanage Day and Night
6. Orphanage after they got funding and turned into a trade school Day and Night
7. Winter is often a quiet time at the orphanage, but there was that one time.... Day and Night
Come join the conversation on The Shop on The Hill Discord Server
https://discord.gg/GHfb6hGwH7


16 Items Included in Mercer's Home for Gifted Orphans

Mercer's Home for Gifted Orphans 25x35

church forest orphanage

Mercer's Home for Gifted Orphans 25x35

night village orphanage

MHGO-Trade-School 29x35

school orphanage

MHGO-Trade-School Night 29x35

night school orphanage

MHGO-Spiders 25x35

village spiders orphanage

MHGO-Spiders Night 25x35

night spiders orphanage

MHGO-Lava 25x35

fire village orphanage

MHGO-Lava Night 25x35

lava night orphanage

MHGO-Crushed By Rocks 25x35

rocks village orphanage

MHGO-Crushed By Rocks Night 25x35

rocks night orphanage

MHGO-Undead Fog 25x35

undead fog orphanage

MHGO-Undead Fog Night 25x35

night fog orphanage

Burial Chamber Light 15x15

bunker burial chamber safe room

Burial Chamber Dark 15x15

bunker burial chamber safe room

MHGO-Winter 25x35

snow winter orphanage

MHGO-Winter Night 25x35

winter night orphanage

You might also like...

License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)