The stormy sky finally clears for a brief moment over the bay of sickening reputation. The rotten wood of the docks creak with a sinister moan under your boots. Behind the damp, mold-covered windows, you can still feel the gaze of the locals behind your back. That trip was a mistake. The voice of reason screams in the back of your brain to turn back, to take the road home, but alas for now you ignore it. The only way you are going is forward. Forward onto the rickety ship that can barely hold its hull. Forward on these dark waves, hiding unspeakable horrors under their pelagic mantle.
Dimensions : 125x50 ; PPI : 125
All variations come for both the roofed and interior versions of the map.
* Day — The pale sun fails to dry the humid air, saturated with the pungent smell of algae and rot.
* Night — An obscure night conceals the hamlet and its mysterious inhabitants.
* Fog — A heavy, milky fog descends upon the coast. With it, the promise of unseen dangers.
* Rain — A dark rain pours onto the wooden roofs. It's a bad day for an excursion at sea.
Long time game master and map maker, I focus on creating detailed and atmospheric maps that enhance your games, both on a strategical and visual level, providing various environments, covers and hazards for both your players and NPCs to work around or exploit.
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Cheers,
~ Eledryll
License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)