Wordal is a large continent that is home to a variety of people and cultures, as well as diverse biomes. The north is a cold wasteland and home of a harsh folk related to giants and the dwarves of Hammarkin. To the west are the great kingdoms and remnants of the great Ryric en Burbric empires. South are the unexplored jungles and deserts that are home to dangerous creatures and powerful magic. To the west is an isolated merchant republic that has sets its eyes on a a new continent.
This pack includes the following variation, all with and without grid:
Merchants' Guild
Merchants' Guild Night
Merchants' Guild Parchment
Merchants' Guild Line Art
Merchants' Guild Autumn
Merchants' Guild Winter
Merchants' Guild Desert
Merchants' Guild Haunted
Merchants' Guild Empty
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License: Roll20 End User License Agreement
(Personal Use Only, Do Not Distribute)